Difference between revisions of "Main Page"

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== '''BioMedia Lab''' ==
 
== '''BioMedia Lab''' ==
  
School of Interactive Arts and Technology(SIAT), Simon Fraser University
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School of Interactive Arts and Technology(SIAT), Simon Fraser University <br><br>
  
<b>Professor:</b> Diane Gromala (Assoc. Director, SIAT)
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[[Image:Gromala.jpg]]
 +
 
 +
<b>Prof. Diane Gromala, PhD.</b> <br>
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Associate Professor, SIAT <br>
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Canada Research Chair <br>
 
dgromala [at] sfu [dot] ca  
 
dgromala [at] sfu [dot] ca  
  
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Projects in the BioMedia Lab emphasize the role that aesthetics, design, and representation play in our broad understanding <br>
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Projects in the <b>BioMedia Lab</b> emphasize the role that aesthetics, design, and representation play in our broad understanding <br>
 
of biotechnology, biomedicine, and related fields. Many projects involve collaboration with SFU colleagues and students in <br>
 
of biotechnology, biomedicine, and related fields. Many projects involve collaboration with SFU colleagues and students in <br>
 
computer science, biomedical engineering, bioinformatics, electrical engineering, and architecture.
 
computer science, biomedical engineering, bioinformatics, electrical engineering, and architecture.
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https://transformingpain.basecamphq.com
 
https://transformingpain.basecamphq.com
 
http://wiki.iat.sfu.ca/BiomediaLab
 
  
 
http://thoughttechnology.com/
 
http://thoughttechnology.com/
  
 
+
[http://www.zotero.org/groups/confronting_pain Confronting Pain Zotero group]
= Transforming Pain =
 
 
 
== Walking Meditation ==
 
 
 
[[3D sound resources]]
 
 
 
[[Resonant frequencies]]
 
 
 
== Banyan Tree ==
 
<br><br>
 
 
 
= Other Projects =
 
 
 
 
 
'''Meditation Chamber'''
 
 
 
[[Image:MeditationC.jpg]]
 
 
 
VR Environment that responds to a person's state by <i>Diane Gromala</i>
 
 
 
 
 
The Meditation Chamber is an immersive VR environment that provides users with real-time feedback. Wearing a head-mounted <br>
 
display and biofeedback device, users are guided through a series of relaxation and meditation techniques. In real-time, <br>
 
the audio and visuals are synced to the users' continually changing physiological states (respiration, pulse rate and sweat <br>
 
gland activity (a measure of calmness)). As users' approach meditative states, the hypnotic visuals dissolve to moving <br>
 
mist and darkness as the user relaxes. Exhibited at SIGGRAPH's Emerging Technologies, and seen on CNN.
 
 
 
 
 
----
 
 
 
 
 
'''MeatBook'''
 
 
 
[[Image:Metbook.jpg]]
 
 
 
A project that provokes users' senses of their visceral responses by <i>Diane Gromala</i>
 
 
 
 
 
A time-based (that is, decaying) slab of meat, constructed as a book, is embedded with various sensors that cause the meat <br>
 
to react and quiver as the viewer approaches it. The reanimated flesh also responds with other movements and sound when <br>
 
users touch it. The next stage of development includes artificial intelligence and explores notions of generative art.
 
 
 
 
 
----
 
 
 
 
 
'''Neurofloat'''
 
 
 
[[Image:neurofloat.jpg]]
 
 
 
A novel interface for exploring brain data by <i>Steven Barnes & Meehae Song</i>
 
 
 
 
 
The goal of the NeuroFloat project is to create an interactive system that uses electroencephalographic (EEG) or other <br>
 
biological signals obtained from the user as a primary input for navigation through an immersive real-time 3-D visualization <br>
 
of various regions of the human brain. One of our primary goals is to create a system where the brain-computer interface <br>
 
is intrinsically related to content of the virtual-reality (VR) environment that it interfaces with. Accordingly, we have <br>
 
chosen to develop multiple VR environments that collectively represent a tour through the early stages of the users very <br>
 
own visual system.  
 
 
 
 
 
----
 
 
 
 
 
'''Unconventional Racecar Interfaces'''
 
 
 
[[Image:Abstractchassis.jpg]]
 
 
 
A tool for creating interfaces with racecar drivers by <i>Jack Sam</i>
 
 
 
 
 
A person's psychological and physiological states are different when driving a racecar from when commuting to work. The <br>
 
goal of this research method and its tools is to understand the experience of racing and to use this knowledge to design <br>
 
novel interfaces for racecars.
 
 
 
 
 
----
 
 
 
 
 
'''Scarlet Skellen and the Absent Urchins'''
 
 
 
[[Image:Scarletskellen.jpg]]
 
 
 
A novel interface that changes aesthetics based on affective states by <i>Angela Tomizu & Joshua Tanenbaum</i>
 
 
 
 
 
Scarlet Skellen and the Absent Urchins is an interactive, multimedia comic book that employs a user modeling approach <br>
 
for affective interaction.
 
 
 
 
 
----
 
= Graduate Students =
 
 
 
'''[[Graduate Student Bios]]'''
 

Latest revision as of 21:33, 2 August 2010

BioMedia Lab

School of Interactive Arts and Technology(SIAT), Simon Fraser University

Gromala.jpg

Prof. Diane Gromala, PhD.
Associate Professor, SIAT
Canada Research Chair
dgromala [at] sfu [dot] ca


The BioMedia Lab is dedicated to creatively exploring the relationships among art, technology, and the biosciences.
Our interests range across disciplines: biomedical phenomenology, open source DNA, visceral forensics, genome hacking,
affective biometrics, and biomolecular networking.


Projects in the BioMedia Lab emphasize the role that aesthetics, design, and representation play in our broad understanding
of biotechnology, biomedicine, and related fields. Many projects involve collaboration with SFU colleagues and students in
computer science, biomedical engineering, bioinformatics, electrical engineering, and architecture.


Related Links

http://www.confrontingpain.com

http://transformingpain.org

https://transformingpain.basecamphq.com

http://thoughttechnology.com/

Confronting Pain Zotero group