Difference between revisions of "Meat Book"
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Revision as of 17:31, 23 July 2006
MeatBook
2002 - present
A project that provokes users' senses of their visceral responses. A time-based (that is, decaying) slab of meat, constructed as a book, is embedded with various sensors that cause the meat to react and quiver as the viewer approaches it. The reanimated flesh also responds with other movements and sound when users touch it. The next stage of development includes artificial intelligence and explores notions of generative art.